Diorama is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world.
We seek an artist with a strong artistic vision, attention to detail, and a passion for creating immersive and realistic 3D models. While we value your love for gaming, we also place a high premium on your technical skills. We encourage you to apply if you are passionate about building visually stunning and immersive game worlds.
REQUIREMENTS
- At least 3-5 years of experience as a 3D Artist;
- Ability to create realistic 3D models;
- A solid foundation in 3D fundamentals;
- Understanding of form, structure, balance, and silhouette;
- Ability to work within polygon constraints while maintaining high visual quality;
- Knowledge of realistic texturing using Substance Painter;
- Familiarity with current pipelines and methodologies in the gaming industry;
- Modeling skills in Maya, Blender, ZBrush, or similar software;
- Ability to create high-quality Highpoly, Low Poly, UV, bake, and texture models;
- Knowledge of topology for games and its relationship to deformations for animation;
- Ability to create and texture 3D models from an image or description;
- Passion for learning new processes and techniques;
- Good English skills for communication;
- Open to feedback and able to accept constructive criticism;
- A team player with excellent interpersonal skills;
- A responsible, proactive, and helpful person.
RESPONSIBILITIES
- Maintain confidentiality and protect the intellectual property of projects, ensuring the security and integrity of data and work files;
- Create a variety of prop models for environments, weapons, hard surfaces, and inorganic materials;
- Create, reproduce, and texturize three-dimensional elements for games, following the guidance of documentation and more experienced artists;
- Ensure that the 3D models created meet the technical and artistic specifications of the projects, including the creation of objects, props, and hard surfaces with excellent technical and artistic quality;
- Participate in reviews and feedback with the team, incorporating changes and revisions according to the feedback received;
- Optimize models for better real-time performance in games, considering technical requirements such as polygon efficiency, textures, and other elements;
- Meet the deadlines established for deliveries, ensuring that activities are within the project schedule;
- Maintain a high level of technical and creative skill, keeping up to date with modern trends and techniques of 3D modeling for games;
- Model and texturize assets: high and low poly versions;
- Create high-quality textures in Substance and Photoshop;
- Work within the technical limitations of a variety of game engines;
- Ensure that the required artistic style of a project is maintained;
- Collaborate with teammates to streamline the art creation process;
- Plan and schedule tasks in conjunction with their lead when necessary;
- Communicate work progress to peers, clients, and leads;
- Provide self-assessment and create improvement plans for their performance.
ADDITIONAL SKILLS
- Knowledge of Unreal Engine 5, Marvelous Designer;
- Experience in AAA titles.